[{"data":1,"prerenderedAt":1850},["ShallowReactive",2],{"header-menu-libraries:en":3,"all-guides:en":1827,"start-here:en:\u002Fguide|\u002Fblood-physics|\u002Fcodes|\u002Flab-tools":1842},{"guide":4,"codes":364,"weapons":445,"medicine":689,"blood-physics":987,"subjects":1227,"lab-tools":1542},[5],{"id":6,"title":7,"author":8,"body":9,"category":332,"coverLabel":333,"coverTone":334,"description":335,"draft":336,"extension":337,"faq":338,"featured":336,"game":343,"h1":344,"keyTakeaways":345,"meta":349,"navigation":351,"path":352,"publishedAt":353,"readTime":354,"seo":355,"sitemap":356,"statCards":357,"stem":358,"tags":359,"updatedAt":353,"__hash__":363},"guide\u002Fen\u002Fguide\u002Fguide.md","Blood Lab Puzzle Walkthrough and Location","Cross-Flow",{"type":10,"value":11,"toc":316},"minimark",[12,17,21,34,37,41,44,47,54,57,79,82,86,89,94,97,100,104,107,170,176,180,183,234,237,241,246,249,253,256,260,263,267,270],[13,14,16],"h2",{"id":15},"your-first-blood-lab-objective","Your first Blood Lab objective",[18,19,20],"p",{},"Blood Lab is a private experiment room, not a linear Resident Evil Requiem-style chapter with a fixed answer sheet. The practical goal is to create a controlled test, observe what happens to a test subject, and then reset the room without losing track of what you learned. If you searched for “all Blood Lab puzzles,” treat the puzzle as a comparison problem: choose one weapon, one body area, and one subject setup, then compare the result with a different setup. Search terms such as “Blood Lab puzzle RE9 insanity,” “Blood Lab RE9,” “Blood Lab RE9 insanity,” and “hand Blood Lab puzzle RE9” describe the way some players phrase this walkthrough search; they do not establish that Blood Lab is a Resident Evil 9 puzzle or that it has a fixed insanity route.",[18,22,23,24,33],{},"For a useful first session, aim to complete one safe test, one bleeding test, one treatment attempt, and one cleanup. Start by selecting a Test Subject and an available room; the ",[25,26,32],"a",{"href":27,"target":28,"rel":29},"\u002Fsubjects","_blank",[30,31],"noopener","noreferrer","subject catalog"," explains the body and protection choices. Choose a pistol or knife for the first experiment rather than beginning with an explosion. Keep a Bandage, Chest Seal, Medicine, or Defibrillator available before you create an injury. This gives you a clear observation and a recovery option instead of turning the first test into an uncontrolled death.",[18,35,36],{},"The main Blood Lab location is the private laboratory you enter when the experience loads. The room layout supplies the surfaces and obstacles for experiments: floors, walls, glass, chairs, barriers, galleries, and other areas can change where a subject ends up and where blood appears. There is no confirmed separate “Blood Lab puzzle room” or fixed hand-code in the available game information. The current client’s controls and inventory are the authority for the exact location of buttons and interact prompts.",[13,38,40],{"id":39},"how-a-blood-lab-experiment-progresses","How a Blood Lab experiment progresses",[18,42,43],{},"Blood Lab uses a repeatable experiment structure rather than a story route. You begin with a subject, a room, and a small set of tools. You then arrange the subject, apply one test condition, watch the physical response, and decide whether to treat, move, or reset the scene. The next experiment changes one variable so that the result remains understandable.",[18,45,46],{},"That structure matters because several effects overlap. A weapon can create a wound, move a body, break a limb, cause paralysis, freeze a subject, or produce severe blood loss. The body location also matters: observed footage shows stronger visible bleeding around the torso and throat than from some head impacts. Repeating attacks can add new damage, so a result after several hits is not a clean comparison with a single hit.",[48,49],"guide-video-embed",{":segments":50,"description":51,"title":52,"videoId":53},"[{\"start\":42,\"label\":\"Review grenade, knife, armor, medicine, and defibrillator tools\"},{\"start\":205,\"label\":\"Compare visible bleeding at the head, torso, and throat\"},{\"start\":650,\"label\":\"Review shotgun, freeze gun, and ray gun options\"}]","These moments support the tool setup and body-region comparisons in this experiment guide, including treatment tools, additional weapons, and visible bleeding differences.","Compare Blood Lab tools and bleeding patterns","2Q8qfANkucQ",[18,55,56],{},"Use a simple progression for the first hour:",[58,59,60,64,67,70,73,76],"ol",{},[61,62,63],"li",{},"Establish a baseline with an unarmored subject and one basic weapon.",[61,65,66],{},"Repeat the test on another body region, especially the torso, throat, arm, or leg.",[61,68,69],{},"Add protection such as a Jacket or Pouches and repeat the same weapon and aim point.",[61,71,72],{},"Try a treatment item after a controlled wound and watch whether the subject stabilizes, remains unconscious, or dies.",[61,74,75],{},"Move the subject or change the room only after you understand the basic result.",[61,77,78],{},"Clear the blood and debris, then begin a new comparison with a different tool.",[18,80,81],{},"This is a session loop, not a promise of a specific unlock order. The experience description links spilled blood with new weapons and NPC models, while other captured gameplay suggests that many weapons may already be available in some versions or test sessions. Do not use an assumed unlock table as a walkthrough. If an item is locked, follow the current inventory or progress message in your client.",[13,83,85],{"id":84},"blood-lab-tools-and-conditions","Blood Lab tools and conditions",[18,87,88],{},"The following elements are the most useful parts of a beginner test. Treat the table as a planning aid: it tells you what to compare, not a set of guaranteed damage numbers.",[90,91],"guide-table",{":columns":92,":rows":93},"[{\"key\":\"element\",\"label\":\"Element\"},{\"key\":\"beginner_use\",\"label\":\"Beginner use\"},{\"key\":\"watch_for\",\"label\":\"Watch for\"}]","[[\"Test Subject\",\"Select one NPC before preparing a test\",\"Consciousness, movement, wounds, and survival state\"],[\"Weapons\",\"Start with a pistol or knife, then compare other available tools\",\"Wounds, impact, fragments, paralysis, freezing, or blood loss\"],[\"Body regions\",\"Aim at the head, torso, throat, arms, and legs one at a time\",\"Different bleeding visibility and limb damage\"],[\"Armor\",\"Place a Jacket or Pouches on the subject before a repeat test\",\"Whether protection changes the visible hit result\"],[\"Medicine\",\"Keep Bandage, Chest Seal, Medicine, or Defibrillator ready after injury\",\"Stabilization, continued bleeding, recovery, KO, or death\"],[\"Room fixtures\",\"Use chairs, walls, barriers, and floors to position the subject\",\"Movement, pinning, contact with hazards, and blood placement\"],[\"Blood Physics\",\"Observe sprays, drips, pools, and wall marks after a hit\",\"How blood travels and how the subject interacts with it\"],[\"Cleanup Tools\",\"Use Mop for a selected area or Clear All for a full reset\",\"Whether the room is clean enough for the next comparison\"]]",[18,95,96],{},"Weapons are broader than the first pistol-and-knife test. The available descriptions and footage mention grenades, shotguns, rifles, spikes, harpoons, tasers, freeze guns, ray guns, machetes, katanas, and other experimental tools. Use these only after the baseline is clear. A grenade adds explosion and fragment effects; a knife emphasizes localized cutting and continuing bleeding; a freeze or ray tool may create a different state altogether. Exact trigger conditions for every item are not established, so record what the current client shows rather than treating a single result as a universal rule.",[18,98,99],{},"Armor is most useful as an A\u002FB comparison. Test the same subject, weapon, and approximate body location without protection first. Reset or recover the subject, add a Jacket or Pouches, and repeat. Pouches are described with a 60% label, but the full calculation and every protection rule are not confirmed. Use the visible outcome and the current equipment panel instead of converting that label into a guaranteed damage formula.",[13,101,103],{"id":102},"your-first-blood-lab-run","Your first Blood Lab run",[18,105,106],{},"Follow these steps as one continuous test. The checkpoint in each step tells you when to move on; if the expected feedback does not appear, stop and use the recovery advice in the next section rather than adding more weapons.",[58,108,109,116,122,128,134,140,152,158,164],{},[61,110,111,115],{},[112,113,114],"strong",{},"Enter the laboratory and choose a subject."," Select a Test Subject from the available NPCs, then identify a clear area with enough room to see the body. The checkpoint is a selected subject standing or otherwise ready for interaction. If the inventory or controls look different, read the current on-screen prompts before touching a weapon.",[61,117,118,121],{},[112,119,120],{},"Prepare one simple setup."," Place the subject near a floor or wall that makes movement easy to observe. Leave glass and obvious hazards out of this first test. Select a pistol or knife and place one treatment option within reach. The checkpoint is that you can identify the weapon, the subject, and the recovery tool before the injury begins.",[61,123,124,127],{},[112,125,126],{},"Create one controlled wound."," Aim at one body region and make a single test action. Start with the torso or an arm rather than combining an explosive with a room hazard. Look for a wound, blood spray, a change in movement, or another visible state change. Once you have that feedback, do not immediately repeat the hit; the first observation is your baseline.",[61,129,130,133],{},[112,131,132],{},"Compare a second body region."," After the subject is stable enough to continue, test a different region such as the throat, leg, or head. Keep the tool and distance as consistent as possible. The useful checkpoint is a clear difference—or a clear lack of difference—in bleeding, movement, or injury. The available observations suggest torso and throat bleeding can be more noticeable than some head impacts, but they do not establish a universal damage table.",[61,135,136,139],{},[112,137,138],{},"Watch the survival state."," Let the subject’s condition develop long enough to identify whether it stays conscious, becomes KO or unconscious, recovers, or dies. Continued blood loss can lead to unconsciousness or death, but the available information does not explain every cause of every state. Record the visible state before attempting treatment so you know whether the medicine changed anything.",[61,141,142,145,146,151],{},[112,143,144],{},"Attempt one recovery action."," Use a Bandage, Chest Seal, Medicine, or Defibrillator according to the current tool prompt. The ",[25,147,150],{"href":148,"target":28,"rel":149},"\u002Fmedicine",[30,31],"medicine guide"," covers how to test these recovery tools without assuming an unverified cure. Test one item at a time; switching through the whole medicine inventory makes the result impossible to attribute. The checkpoint is a visible state change, continued bleeding, or a failed attempt. Several treatment tools are confirmed to exist, but their exact conditions are not fully documented, so follow the client’s feedback.",[61,153,154,157],{},[112,155,156],{},"Repeat with protection."," If the subject can be reset or replaced, run the same basic test once without armor and once with a Jacket or Pouches. Use the same weapon and body region. The checkpoint is a side-by-side observation of the two runs, not a specific percentage. This is the safest way to learn what protection does in your current version.",[61,159,160,163],{},[112,161,162],{},"Move or reset the scene."," When the test is complete, move an unconscious or dead subject only if the interaction prompt allows it. Avoid carrying the subject toward glass: the available footage warns that approaching the glass can kill an NPC. If the room is too messy or the subject cannot be recovered, use Clear All for a full reset. The terminal decision is whether to begin another comparison or leave the lab after cleanup.",[61,165,166,169],{},[112,167,168],{},"Clean selectively or completely."," Use Mop when you want to remove a local blood mark while preserving the rest of the experiment. Use Clear All when you want a clean room and no remaining debris. The result is a readable space for the next experiment, which is especially important when comparing blood pools, wall marks, and movement across the floor.",[48,171],{":segments":172,"description":173,"title":174,"videoId":175},"[{\"start\":1546,\"label\":\"Avoid approaching the glass with an NPC\"},{\"start\":1887,\"label\":\"Use Mop for selective cleanup instead of Clear All\"}]","These moments support the guide's warning about the glass hazard and its distinction between selective Mop cleanup and a full Clear All reset.","Avoid hazards and reset the Blood Lab","cFcFkNij2cM",[13,177,179],{"id":178},"priorities-and-recovery-choices","Priorities and recovery choices",[18,181,182],{},"Prioritize control over spectacle. A small, repeatable wound teaches more than an explosion that changes the subject, room, and blood pattern at once. Keep one treatment option ready, change one variable per test, and clean before the scene becomes difficult to read. Also use the current controls shown in the client: exact pickup, aim, placement, carry, and interaction keys are not fixed in the available evidence.",[184,185,186,192,198,204,210,216,222,228],"ul",{},[61,187,188,191],{},[112,189,190],{},"Mistake: you start with too many weapons."," Recovery: reset with Clear All, choose one basic tool, and repeat the test with one body region.",[61,193,194,197],{},[112,195,196],{},"Mistake: you cannot tell whether armor changed the result."," Recovery: run an unarmored baseline, then repeat the same weapon and aim point with a Jacket or Pouches.",[61,199,200,203],{},[112,201,202],{},"Mistake: the subject becomes KO or dies before treatment."," Recovery: prepare medicine before the next wound and make a smaller, single-variable test; the exact cause of every state is not fully documented.",[61,205,206,209],{},[112,207,208],{},"Mistake: blood covers the area you are trying to inspect."," Recovery: use Mop on the affected patch, or use Clear All if the whole room needs to be readable again.",[61,211,212,215],{},[112,213,214],{},"Mistake: the subject moves away from the intended test area."," Recovery: reposition it with available chairs, walls, or barriers before repeating the action.",[61,217,218,221],{},[112,219,220],{},"Mistake: you approach the glass while moving a body."," Recovery: stop using that route and choose an open floor or wall area; the glass can be fatal to an NPC.",[61,223,224,227],{},[112,225,226],{},"Mistake: a treatment tool appears to do nothing."," Recovery: test one tool on one controlled wound and follow the current prompt; do not assume Bandage, Chest Seal, Medicine, and Defibrillator share the same effect.",[61,229,230,233],{},[112,231,232],{},"Mistake: a weapon is locked."," Recovery: check the current inventory or progress message and continue with an available tool. The relationship between blood quantity, unlocks, and NPC models is described, but a complete unlock schedule is not confirmed.",[18,235,236],{},"The most useful “walkthrough” result is a personal comparison record: weapon, body region, armor state, treatment used, visible blood behavior, and final subject state. That record lets you return to a clean Blood Lab and test the next question without mistaking a chaotic scene for a puzzle solution.",[13,238,240],{"id":239},"first-time-blood-lab-questions","First-time Blood Lab questions",[242,243,245],"h3",{"id":244},"is-there-a-fixed-blood-lab-puzzle-code-or-door-solution","Is there a fixed Blood Lab puzzle code or door solution?",[18,247,248],{},"No fixed code or door solution is established for this guide. Blood Lab’s supported beginner activity is arranging subjects and tools, creating controlled injuries, observing blood and survival states, and resetting the laboratory.",[242,250,252],{"id":251},"where-is-the-blood-lab-location","Where is the Blood Lab location?",[18,254,255],{},"The Blood Lab location is the private laboratory you enter when the Roblox experience loads. Use the current room and inventory prompts to identify subjects, tools, and usable fixtures because the exact interface placement can change.",[242,257,259],{"id":258},"which-body-area-should-i-test-first","Which body area should I test first?",[18,261,262],{},"Start with the torso or an arm using one basic weapon, then compare the result with the throat, leg, or head. Available observations show stronger visible bleeding around the torso and throat than from some head impacts, but they do not provide a complete universal damage chart.",[242,264,266],{"id":265},"how-do-i-clean-blood-lab-after-an-experiment","How do I clean Blood Lab after an experiment?",[18,268,269],{},"Use Mop for a selected area when you want to preserve the rest of the scene, or use Clear All when you want to remove the blood and debris across the laboratory. Choose the full reset when the room is too cluttered for a reliable comparison.",[271,272,273,283,292,300,308],"details",{},[274,275,276,280],"summary",{},[277,278,279],"span",{},"Sources",[277,281,282],{},"Reviewed November 13, 2026",[18,284,285,288],{},[25,286],{"href":287},"https:\u002F\u002Fbloodlab.wiki\u002F",[25,289,287],{"href":287,"rel":290},[291],"nofollow",[18,293,294,297],{},[25,295],{"href":296},"https:\u002F\u002Fbloodlab.wiki\u002Fguides\u002F",[25,298,296],{"href":296,"rel":299},[291],[18,301,302,305],{},[25,303],{"href":304},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=2Q8qfANkucQ",[25,306,304],{"href":304,"rel":307},[291],[18,309,310,313],{},[25,311],{"href":312},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=cFcFkNij2cM",[25,314,312],{"href":312,"rel":315},[291],{"title":317,"searchDepth":318,"depth":318,"links":319},"",2,[320,321,322,323,324,325],{"id":15,"depth":318,"text":16},{"id":39,"depth":318,"text":40},{"id":84,"depth":318,"text":85},{"id":102,"depth":318,"text":103},{"id":178,"depth":318,"text":179},{"id":239,"depth":318,"text":240,"children":326},[327,329,330,331],{"id":244,"depth":328,"text":245},3,{"id":251,"depth":328,"text":252},{"id":258,"depth":328,"text":259},{"id":265,"depth":328,"text":266},"Guide",null,"amber","Learn where Blood Lab starts, how to run controlled weapon and blood tests, how to use treatment tools, and how to reset the laboratory.",false,"md",[339,340,341,342],{"question":245,"answer":248},{"question":252,"answer":255},{"question":259,"answer":262},{"question":266,"answer":269},"blood lab","Blood Lab Beginner Guide",[346,347,348],"Treat Blood Lab as a repeatable experiment room rather than a fixed code puzzle.","Change one weapon, body region, or armor condition at a time for readable results.","Keep treatment ready, avoid the glass hazard, and use Mop or Clear All to reset the scene.",{"bodyType":350},"process-tutorial",true,"\u002Fguide","2026-11-13","9 min read",{"title":7,"description":335},{"loc":352,"lastmod":353},[],"en\u002Fguide\u002Fguide",[343,360,361,362],"roblox guide","blood lab puzzle","beginner walkthrough","MydXT5Wxb8jRL2Zo_jt8OvosAA_vcdgO-JXi6IzbUQ0",[365],{"id":366,"title":367,"author":8,"body":368,"category":425,"coverLabel":333,"coverTone":334,"description":426,"draft":336,"extension":337,"faq":427,"featured":336,"game":428,"h1":429,"keyTakeaways":430,"meta":434,"navigation":351,"path":436,"publishedAt":353,"readTime":437,"seo":438,"sitemap":439,"statCards":440,"stem":441,"tags":442,"updatedAt":353,"__hash__":444},"codes\u002Fen\u002Fcodes\u002Fcodes.md","Blood Lab Codes: Current Status",{"type":10,"value":369,"toc":420},[370,374,377,380,384,387,392,395,399,402,405],[13,371,373],{"id":372},"blood-lab-code-status","Blood Lab code status",[18,375,376],{},"There are no confirmed redeemable Blood Lab codes in the current code record, so there is no code or reward to enter from this list. This is an empty result for the current update, not proof that Blood Lab can never receive codes.",[18,378,379],{},"The safe-related searches for Blood Lab and Resident Evil Requiem should not be treated as redeem codes here. The available record does not support a safe combination, a redemption location, or a reward mapping, so this page does not turn an in-game number into a promotional code.",[13,381,383],{"id":382},"current-blood-lab-codes","Current Blood Lab codes",[18,385,386],{},"The table is intentionally empty because the current code record contains no supported rows. If a future update adds a code, use the exact code text and check its listed status before trying it in-game.",[90,388],{":columns":389,":copyable":390,":rows":391},"[{\"key\":\"code\",\"label\":\"Code\"},{\"key\":\"source\",\"label\":\"source\"},{\"key\":\"status\",\"label\":\"status\"}]","true","[[\"-\",\"-\",\"-\"]]",[18,393,394],{},"No confirmed reward, expiry detail, or source-specific status is available for a Blood Lab code in this update. Do not infer a reward from the game's weapons, medicine, subjects, or other lab systems.",[13,396,398],{"id":397},"what-to-do-when-a-code-appears","What to do when a code appears",[18,400,401],{},"Before attempting a newly reported Blood Lab code, compare the complete code string with the current in-game redemption interface and confirm that a source records both the reward and status. The current record does not establish where that interface is, how successful redemption is confirmed, or how failed attempts are reported, so those details should be checked in the live game rather than guessed from this page.",[18,403,404],{},"If a future code is added, preserve its spelling and use the reward and status shown beside it. A code that appears in a search query or an unverified post is not enough to establish a redeemable reward.",[271,406,407,413],{},[274,408,409,411],{},[277,410,279],{},[277,412,282],{},[18,414,415,417],{},[25,416],{"href":287},[25,418,287],{"href":287,"rel":419},[291],{"title":317,"searchDepth":318,"depth":318,"links":421},[422,423,424],{"id":372,"depth":318,"text":373},{"id":382,"depth":318,"text":383},{"id":397,"depth":318,"text":398},"Codes","Check the current Blood Lab code list and why the safe-code search has no confirmed redeemable result.",[],"Blood Lab","Blood Lab Codes",[431,432,433],"The current record has no confirmed redeemable Blood Lab codes.","The safe-code search is not supported as a promotional code or reward.","No redemption location, reward, or failure-recovery steps are confirmed.",{"bodyType":435},"code-reward","\u002Fcodes","2 min read",{"title":367,"description":426},{"loc":436,"lastmod":353},[],"en\u002Fcodes\u002Fcodes",[428,425,443],"Safe Code","7rTpSubb5jc64e4NhjbnIblgZa04eTbYSkJFPcW11Ws",[446],{"id":447,"title":448,"author":8,"body":449,"category":665,"coverLabel":333,"coverTone":334,"description":666,"draft":336,"extension":337,"faq":667,"featured":336,"game":343,"h1":672,"keyTakeaways":673,"meta":678,"navigation":351,"path":680,"publishedAt":353,"readTime":354,"seo":681,"sitemap":682,"statCards":683,"stem":684,"tags":685,"updatedAt":353,"__hash__":688},"weapons\u002Fen\u002Fweapons\u002Fweapons.md","Blood Lab Weapons Guide",{"type":10,"value":450,"toc":653},[451,454,458,461,465,476,480,500,519,533,538,548,562,566,569,572,575,582,585,589,592,595,598,602,606,609,613,616,620,623,627,630],[18,452,453],{},"Blood Lab weapons are best understood by the result you want to observe: gunfire for localized wounds and impact, blades for open cuts, explosives for area damage and fragments, and experimental tools for states such as freezing or reduced movement. Select a test subject, choose a weapon from the weapon bar, and watch the wound and blood response at the body part you hit. The game description reports 14 weapons, while the documented weapon names below include variants or names that may be transcribed differently, so use the current weapon bar as the final in-game list.",[13,455,457],{"id":456},"blood-lab-weapon-catalog","Blood Lab weapon catalog",[18,459,460],{},"The catalog separates confirmed observations from details that are not established. “Weapon-bar selection” means the item is available through the game's weapon interface; it does not prove that every player has immediate access to it. Several weapons may be progression-gated by total blood loss, but no weapon-by-weapon threshold or unlock order is documented.",[90,462],{":columns":463,":rows":464},"[{\"key\":\"weapon\",\"label\":\"Weapon\"},{\"key\":\"class\",\"label\":\"Class\"},{\"key\":\"observed_result\",\"label\":\"Observed result\"},{\"key\":\"access_note\",\"label\":\"Access note\"}]","[[\"Pistol\",\"Ranged\",\"Creates a local bullet wound, impact, spray, and ongoing bleeding; leg and torso hits visibly differ.\",\"Select from the weapon bar; an exact unlock threshold is not confirmed.\"],[\"Sniper\",\"Ranged\",\"Produces a powerful penetrating hit and severe damage in the documented test.\",\"Weapon-bar selection; the exact unlock condition is not confirmed.\"],[\"Knife\",\"Melee\",\"Makes an open stab wound; repeated hits can enlarge bleeding and lead to blood-loss collapse.\",\"Select from the weapon bar.\"],[\"Scalpel\",\"Melee \u002F precision\",\"Makes a smaller cutting wound; exact damage and special behavior are not confirmed.\",\"Weapon-bar selection; the exact unlock condition is not confirmed.\"],[\"Machete\",\"Melee\",\"Creates a large cutting injury that can cause heavy bleeding.\",\"Weapon-bar selection; the exact unlock condition is not confirmed.\"],[\"Katana\",\"Melee\",\"Deals high damage in the documented test and may produce a decapitation effect.\",\"Weapon-bar selection; the effect is not confirmed as universal.\"],[\"Spear Knife\",\"Melee \u002F piercing\",\"Creates a piercing wound; no numeric injury values are documented.\",\"Weapon-bar selection; the exact unlock condition is not confirmed.\"],[\"Hammer Picker\",\"Melee\",\"Provides close-range impact; its exact damage is not established.\",\"Weapon-bar selection; the exact unlock condition is not confirmed.\"],[\"Grenade\",\"Explosive\",\"Combines blast impact with multiple small fragments, area damage, and bleeding.\",\"Select from the weapon bar; throw position changes the result.\"],[\"Grenade Spike\",\"Explosive \u002F piercing\",\"Produces many spike-like or small piercing effects on the target.\",\"Weapon-bar selection; the complete mechanism is not confirmed.\"],[\"Shotgun\",\"Ranged \u002F spread\",\"Can create multiple close-range hit points and bleeding; range and pellet count are not confirmed.\",\"Weapon-bar selection; the exact unlock condition is not confirmed.\"],[\"Harpoon Pistol\",\"Ranged \u002F piercing\",\"Fires a harpoon that can pierce or hold a target; a throat hit can cause rapid blood loss.\",\"Weapon-bar selection; the exact unlock condition is not confirmed.\"],[\"Freeze Gun \u002F Ice Gun\",\"Experimental\",\"Freezes a target or body part and limits movement in the documented observation.\",\"Weapon-bar selection; the exact unlock condition is not confirmed.\"],[\"Ray Gun\",\"Experimental ranged\",\"An experimental ranged attack whose complete effect is not confirmed.\",\"Weapon-bar selection; the exact unlock condition is not confirmed.\"],[\"Taser\",\"Experimental\",\"Has relatively low damage and can affect the target's movement; duration is not confirmed.\",\"Weapon-bar selection; the exact unlock condition is not confirmed.\"],[\"Gun Nail \u002F Nail Gun\",\"Ranged \u002F piercing\",\"Fires nail-like projectiles that create piercing wounds; the recorded name varies.\",\"Weapon-bar selection; the exact unlock condition is not confirmed.\"]]",[18,466,467,468,471,472,475],{},"The table is a practical test reference, not a promise that all 16 labels are separate permanent weapons. The game's public description says “14 weapons,” while the available observations contain 16 names, including the paired names ",[112,469,470],{},"Freeze Gun \u002F Ice Gun"," and ",[112,473,474],{},"Gun Nail \u002F Nail Gun",". Those pairs may represent alternate names, variants, or transcription differences. If your weapon bar contains fewer entries, trust the current interface rather than treating the table count as an unlock requirement.",[13,477,479],{"id":478},"choose-a-weapon-by-test-result","Choose a weapon by test result",[18,481,482,483,486,487,491,492,495,496,499],{},"Use the ",[112,484,485],{},"Pistol"," when you want a repeatable comparison between body parts. A leg or torso hit can show spray and flowing blood, and the documented observation describes the torso as producing more visible bleeding than the head in that comparison. This does not establish a universal damage chart; it gives you a useful way to compare the same weapon against the same type of ",[25,488,490],{"href":27,"target":28,"rel":489},[30,31],"test subject",". The ",[112,493,494],{},"Shotgun"," is better suited to a close-range spread test, where several hit points may appear at once, while the ",[112,497,498],{},"Sniper"," is the clearer choice when you want to observe a high-impact penetrating shot.",[18,501,502,503,506,507,510,511,514,515,518],{},"Choose a blade when the experiment is about an open wound rather than a projectile. The ",[112,504,505],{},"Knife"," can remain open and bleed after the blade is removed, and repeated attacks in one area can enlarge the injury until the subject collapses from blood loss. The ",[112,508,509],{},"Scalpel"," is listed as a smaller cutting tool, but the available record does not justify assigning it a precise damage value. The ",[112,512,513],{},"Machete"," provides a larger cutting comparison. The ",[112,516,517],{},"Katana"," is the most notable recorded melee variant because a test shows a possible decapitation effect; treat that as an observed possibility rather than a guaranteed result for every target.",[18,520,521,522,525,526,529,530,532],{},"For piercing, compare the ",[112,523,524],{},"Spear Knife",", ",[112,527,528],{},"Harpoon Pistol",", and ",[112,531,474],{},". The first makes a close-range piercing wound, the second launches a harpoon and has a particularly strong throat-hit observation, and the last uses nail-like projectiles. The Harpoon Pistol is useful when the goal is to compare a wound at a specific location: the documented throat-artery observation reports rapid blood loss while the subject remains alive briefly. It does not provide a universal survival time or a confirmed damage number.",[48,534],{":segments":535,"description":536,"title":537,"videoId":53},"[{\"start\":1248,\"label\":\"Harpoon Pistol throat-artery test\"}]","This moment supports the Harpoon Pistol's throat-hit behavior by showing rapid blood loss while the subject remains alive briefly.","Test the Harpoon Pistol's throat hit",[18,539,482,540,543,544,547],{},[112,541,542],{},"Grenade"," when you want several effects in one test. Its documented behavior combines an explosion, impact, multiple small fragments, and bleeding. Throwing position matters: a poor placement can reduce the number or location of visible hits, so repeat the test from a consistent distance. The ",[112,545,546],{},"Grenade Spike"," is a related area or piercing experiment that produces many spike-like effects, but its full behavior is not established. Do not infer that it shares every Grenade property.",[18,549,550,551,554,555,557,558,561],{},"The experimental group is for state changes rather than a clean damage comparison. The ",[112,552,553],{},"Taser"," is reported to deal relatively little damage while affecting movement, but the duration of that effect is not documented. The ",[112,556,470],{}," shows freezing or movement restriction. The ",[112,559,560],{},"Ray Gun"," is confirmed as a named experimental weapon, but its exact result is not supported well enough to describe as a specific status or damage type. For all three, observe the target's current state in the room instead of relying on an assumed duration or guaranteed outcome.",[13,563,565],{"id":564},"set-up-a-useful-weapon-test","Set up a useful weapon test",[18,567,568],{},"Start by choosing a test subject and a stable position. A wall, chair, or another lab-room fixture can help keep the subject in place while you compare head, torso, arm, leg, or throat hits. Use the same subject type, body part, and approximate distance when comparing weapons. This controls the visible variables without requiring an unverified damage table.",[18,570,571],{},"Next, select one weapon from the weapon bar and fire or strike once before repeating the action. A single hit shows the initial wound and impact. Additional hits show whether the wound stays open, expands, produces more bleeding, or changes the subject's movement. With the Knife, for example, removing the blade does not mean the wound has stopped bleeding. With the Grenade, position and fragment spread make a repeatable throw especially important.",[18,573,574],{},"Watch both the injury and the blood path. Blood Lab presents spray, splat, dripping, pooling, and flow across surfaces as part of its blood-physics presentation. Record the body part, visible wound type, movement change, and whether bleeding continues. Avoid turning a visual observation into a precise medical or damage statistic when the game does not display one.",[18,576,577,578,581],{},"For a protection comparison, equip ",[112,579,580],{},"Armor"," before repeating Pistol or Sniper tests. The documented observation indicates that armor can change some shooting results, but it does not establish complete immunity. Compare an unarmored and armored subject under the same conditions, and describe only the visible difference you can verify in the current session.",[18,583,584],{},"If you need to test recovery, use the Medicine tools after the weapon result is visible. Bandage, Chest Seal, and Defibrillator are identified as recovery tools for related experiments, but the available weapon record does not specify which item reverses which injury or how much blood loss each treatment handles. Use them as a follow-up observation rather than assuming that every wound is reversible. Once the comparison is complete, Cleaning Tools can remove blood and fragments so the next weapon test starts with a readable room.",[13,586,588],{"id":587},"unlocks-and-uncertain-weapon-records","Unlocks and uncertain weapon records",[18,590,591],{},"Blood Lab's public game description links new weapons and NPC models to cumulative blood loss: every litre spilled contributes toward new content. The exact litre thresholds, level order, and per-weapon requirements are not documented here. That means a missing weapon is not evidence that it has been removed, and the catalog cannot tell you how many sessions or litres remain before a specific item appears. Check the current weapon bar and progression display in your game.",[18,593,594],{},"There are also two naming limits to keep in mind. First, the public description's count of 14 does not match the 16 names in the observed catalog. Second, “Freeze Gun \u002F Ice Gun” and “Gun Nail \u002F Nail Gun” may be alternate labels rather than extra entries. Treat the names as search terms for the current interface, not as proof of a 16-item permanent roster.",[18,596,597],{},"Finally, do not use this reference to predict exact damage, blood volume, survival time, stun duration, or armor immunity. The supported value of the catalog is choosing a useful test: Pistol for body-part comparison, Knife or other blades for open wounds, Grenade for fragments and area impact, Harpoon Pistol for piercing-location behavior, and the experimental weapons for movement or freezing observations. For mutable unlocks and any result that differs from these observations, the current in-game weapon panel and target response take priority.",[13,599,601],{"id":600},"first-time-blood-lab-weapon-questions","First-time Blood Lab weapon questions",[242,603,605],{"id":604},"why-does-the-catalog-list-more-names-than-blood-labs-14-weapon-description","Why does the catalog list more names than Blood Lab's 14-weapon description?",[18,607,608],{},"The documented observations contain 16 names, including Freeze Gun \u002F Ice Gun and Gun Nail \u002F Nail Gun, while the public game description says 14 weapons. Those pairs may be alternate labels or variants, so use the current weapon bar as the authoritative roster.",[242,610,612],{"id":611},"which-blood-lab-weapon-is-best-for-comparing-body-parts","Which Blood Lab weapon is best for comparing body parts?",[18,614,615],{},"Use the Pistol and repeat the same shot against the same type of subject at the head, torso, arm, or leg. The documented comparison shows different visible bleeding and spray by location, but it does not establish a universal damage chart.",[242,617,619],{"id":618},"does-armor-make-a-subject-immune-to-the-sniper-or-pistol","Does Armor make a subject immune to the Sniper or Pistol?",[18,621,622],{},"No complete immunity is confirmed. The documented comparison indicates that Armor can change some shooting results, so repeat an armored and unarmored test under matching conditions and trust the current target response.",[242,624,626],{"id":625},"how-do-i-unlock-a-specific-blood-lab-weapon","How do I unlock a specific Blood Lab weapon?",[18,628,629],{},"Blood Lab's public description links new weapons and NPC models to cumulative blood loss, but no per-weapon litre threshold or unlock order is confirmed. Check the current progression or weapon panel rather than assuming a fixed requirement.",[271,631,632,638,645],{},[274,633,634,636],{},[277,635,279],{},[277,637,282],{},[18,639,640,642],{},[25,641],{"href":287},[25,643,287],{"href":287,"rel":644},[291],[18,646,647,650],{},[25,648],{"href":649},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F131197661751817\u002FBlood-Lab",[25,651,649],{"href":649,"rel":652},[291],{"title":317,"searchDepth":318,"depth":318,"links":654},[655,656,657,658,659],{"id":456,"depth":318,"text":457},{"id":478,"depth":318,"text":479},{"id":564,"depth":318,"text":565},{"id":587,"depth":318,"text":588},{"id":600,"depth":318,"text":601,"children":660},[661,662,663,664],{"id":604,"depth":328,"text":605},{"id":611,"depth":328,"text":612},{"id":618,"depth":328,"text":619},{"id":625,"depth":328,"text":626},"Weapons","Compare Blood Lab weapons by wounds, bleeding, impact, piercing, explosive effects, and experimental status changes.",[668,669,670,671],{"question":605,"answer":608},{"question":612,"answer":615},{"question":619,"answer":622},{"question":626,"answer":629},"Blood Lab Weapons",[674,675,676,677],"Use Pistol tests to compare wounds and bleeding across body parts.","Use blades for open wounds, explosives for fragments and area impact, and experimental weapons for movement or freezing observations.","The game description reports 14 weapons, while observed names include variants or alternate transcriptions.","Exact unlock thresholds, damage values, effect durations, and armor immunity are not confirmed; check the current weapon bar.",{"bodyType":679},"reference-catalog","\u002Fweapons",{"title":448,"description":666},{"loc":680,"lastmod":353},[],"en\u002Fweapons\u002Fweapons",[343,686,687],"weapons","roblox","6HkQsx8P2HxLcU1IXc_-H07nK5d5SoTWd2S0iYVznAA",[690],{"id":691,"title":692,"author":693,"body":694,"category":709,"coverLabel":333,"coverTone":334,"description":966,"draft":336,"extension":337,"faq":967,"featured":336,"game":343,"h1":972,"keyTakeaways":973,"meta":978,"navigation":351,"path":148,"publishedAt":353,"readTime":979,"seo":980,"sitemap":981,"statCards":982,"stem":983,"tags":984,"updatedAt":353,"__hash__":986},"medicine\u002Fen\u002Fmedicine\u002Fmedicine.md","Blood Lab Medicine Guide: Healing Tools","Cross Flow",{"type":10,"value":695,"toc":953},[696,714,718,721,725,731,735,738,741,744,748,753,756,759,764,768,771,820,823,827,830,833,836,840,849,854,859,862,866,872,884,892,896,900,912,916,922],[18,697,698,699,703,704,525,707,529,710,713],{},"Medicine in Blood Lab is mainly a bleeding-control and survival system. The confirmed choice is ",[700,701,702],"code",{},"Bandage",": use it on a living, treatable Test Subject to help stop or reduce bleeding and preserve its ability to survive. ",[700,705,706],{},"Chest Seal",[700,708,709],{},"Medicine",[700,711,712],{},"Defibrillator"," are available Medicine entries, but their exact healing, wound, or revival effects are not confirmed. Treat them as tools to test rather than guaranteed solutions.",[13,715,717],{"id":716},"blood-lab-medicine-at-a-glance","Blood Lab Medicine at a glance",[18,719,720],{},"Use the table to choose what to try first. The effect column deliberately separates confirmed behavior from an unverified purpose, so you do not waste a scarce treatment item or assume that a stopped bleed means a full recovery.",[90,722],{":columns":723,":rows":724},"[{\"key\":\"tool\",\"label\":\"Medicine tool\"},{\"key\":\"supported_use\",\"label\":\"Supported use\"},{\"key\":\"access\",\"label\":\"How to access\"},{\"key\":\"limit\",\"label\":\"Important limit\"}]","[[\"Bandage\",\"Treats an injured target and helps stop or reduce bleeding\",\"Find it in the experiment environment; the wiki reports an approximate 3-minute refresh\",\"The target must still be treatable; the refresh is approximate\"],[\"Chest Seal\",\"Possibly related to chest wounds; exact result is unconfirmed\",\"Select it from the Medicine toolbar\",\"Do not assume it stops bleeding or restores health until the result is visible\"],[\"Medicine\",\"May provide further treatment; exact amount and wound types are unconfirmed\",\"Select it from the Medicine toolbar\",\"The available evidence does not establish a fixed healing value\"],[\"Defibrillator\",\"May be intended for emergency recovery; revival success is unconfirmed\",\"Select it from the Medicine toolbar\",\"No reliable success condition, distance, or target state is confirmed\"]]",[18,726,727,728,730],{},"The practical reading is simple: start with ",[700,729,702],{}," when a subject is bleeding and still responsive enough to treat. Try the other tools only when you can observe the target state before and after use. This avoids turning a tool name into a mechanic that Blood Lab has not actually verified.",[13,732,734],{"id":733},"what-medicine-actually-solves","What Medicine actually solves",[18,736,737],{},"Medicine matters because Blood Lab does not have confirmed passive health regeneration. Waiting behind a wall is not the same as healing. Cover can prevent another hit, but it does not by itself close a wound or restore a damaged subject. After an experiment, the next decision is therefore whether the subject is still alive and treatable, whether it is actively losing blood, and whether the room is safe enough to use an item.",[18,739,740],{},"The immediate goal is to control the damage that is already happening. A subject can stop showing obvious bleeding without being fully recovered, so check its movement and overall condition rather than treating a quiet blood trail as proof of a complete heal. This distinction is especially important when comparing tools: the visible result may be “less blood,” while survival, consciousness, or recovery remains uncertain.",[18,742,743],{},"Medicine also gives you a way to extend an experiment. If a weapon test creates a wound but the subject remains alive, applying a treatment can let you observe the outcome for longer. That is different from restoring every injury. Severe head damage, limb loss, a subject that is already dead, and a subject that has lost too much blood are not confirmed as recoverable by any item in the current evidence.",[13,745,747],{"id":746},"bandage-is-the-first-choice","Bandage is the first choice",[18,749,750,752],{},[700,751,702],{}," is the best-supported item in the category and should be your default response to active bleeding. The wiki reports an approximate world refresh cadence of about three minutes. Treat that as a planning estimate rather than a guaranteed timer: a patch or room state can change the practical timing, and the item still has to be found in the environment.",[18,754,755],{},"At the start of an experiment, locate the known interior or medical loot areas before creating optional injuries. If a bandage is used, remember roughly when it was taken and make a safe return loop rather than repeatedly searching at random. When the squad is stable, one player can watch or revisit the likely spawn area while the others continue the test. If nobody is carrying one, say so before starting a risky procedure; a silent inventory makes the room look safer than it is.",[18,757,758],{},"Use the item on a subject that can still benefit from treatment. Move the subject away from continuing fire, active melee threats, and dangerous collisions first. If the target is being hit while you apply the bandage, the new damage can hide whether the item helped. A controlled comparison is easier when the wound, target position, and treatment timing are clear.",[48,760],{":segments":761,"description":762,"title":763,"videoId":175},"[{\"start\":1580,\"label\":\"Try Bandage, Medicine, and Chest Seal\"}]","This moment supports the controlled treatment comparison by showing bandages being used before Medicine and Chest Seal are tried, while their effects remain uncertain.","Testing Bandage and other Medicine tools on a subject",[13,765,767],{"id":766},"a-safe-medicine-test-flow","A safe Medicine test flow",[18,769,770],{},"Follow this sequence when the purpose is to keep a wounded Test Subject alive or compare tools:",[58,772,773,779,785,802,808,814],{},[61,774,775,778],{},[112,776,777],{},"Inspect the subject."," Identify where the injury is, whether blood is still leaving the wound, and whether the subject can still be treated. Record the starting condition in your own test notes.",[61,780,781,784],{},[112,782,783],{},"Stop the next source of damage."," Put the subject behind a wall, near a chair, or in another relatively protected position. Do not apply a tool while weapons, infected threats, or uncontrolled movement are still adding damage.",[61,786,787,790,791,793,794,525,796,798,799,801],{},[112,788,789],{},"Choose the confirmed option first."," If the problem is active bleeding and a ",[700,792,702],{}," is available, use it before making a broader claim about ",[700,795,709],{},[700,797,706],{},", or ",[700,800,712],{},".",[61,803,804,807],{},[112,805,806],{},"Watch more than one signal."," Check whether visible bleeding changes, whether the subject remains alive, and whether it can continue to move or be observed. “No obvious blood” is not enough to call the subject fully healed.",[61,809,810,813],{},[112,811,812],{},"Compare one variable at a time."," If you test another Medicine item, keep the wound location and subject state as similar as possible. Otherwise, a different injury can look like a different tool effect.",[61,815,816,819],{},[112,817,818],{},"Stop at the evidence boundary."," If a tool does not produce a clear, repeatable result, record it as unconfirmed and keep the subject stable with the known option instead of declaring a revival or full cure.",[18,821,822],{},"This flow is useful for both solo experiments and cooperative testing. It also prevents a common error: using a dramatic item name as proof of what the item does. In Blood Lab, the target’s state and the observed outcome matter more than the label.",[13,824,826],{"id":825},"wounds-rooms-and-blood-loss","Wounds, rooms, and blood loss",[18,828,829],{},"Medicine is tied to the wound system. The location of the injury affects what you see: the available observations indicate that torso injuries can show more pronounced bleeding because the torso contains more blood vessels, while visible head bleeding may appear lower in some situations. That observation does not establish that a particular tool is head-only, chest-only, or stronger on one location.",[18,831,832],{},"Use room layout to make treatment repeatable. A chair, wall, or other cover can keep the subject from being immediately exposed while you apply an item. Different rooms are useful for different tests because sight lines, movement space, and nearby hazards change. Clean the area after an experiment if blood and debris make it difficult to distinguish a new wound from an earlier one.",[18,834,835],{},"The order of operations should normally be: create or inspect the wound, secure the area, apply the treatment, then observe the result. If you move the subject, fire another weapon, or allow a second injury during the treatment window, you may no longer know which event caused the change. For a reference test, a short pause is more valuable than a dramatic but uncontrolled rescue attempt.",[13,837,839],{"id":838},"choosing-among-the-unconfirmed-tools","Choosing among the unconfirmed tools",[18,841,842,843,845,846,848],{},"The three less-certain entries still have a useful place in a test plan, but their roles should remain conditional. ",[700,844,706],{}," is a reasonable item to try when the subject has a chest-related injury, because its name suggests that use; the evidence does not confirm that it closes the wound, stops blood loss, or restores health. ",[700,847,709],{}," may be a general treatment item, but the available observation that someone should “put medicine” does not establish a quantity, duration, or list of compatible wounds.",[18,850,851,853],{},[700,852,712],{}," should be treated as an emergency experiment, not an automatic revive button. The item is listed among Medicine tools and is mentioned alongside healing, but there is no reliable demonstration of its required target state, range, timing, or success result. Do not let a downed or dead subject determine your whole experiment around an assumed revival mechanic. First preserve a living subject with the confirmed treatment path, then test the defibrillator when you can safely observe what changes.",[48,855],{":segments":856,"description":857,"title":858,"videoId":53},"[{\"start\":62,\"label\":\"Medicine and Defibrillator are introduced\"}]","This moment introduces Medicine as a way to heal Test Subjects and places the Defibrillator among the medical tools discussed in this section, without confirming its recovery effect.","Reviewing Medicine and Defibrillator options for healing",[18,860,861],{},"These distinctions also help when an item appears not to work. The failure may mean the subject is in an unsupported state, the wound does not match the tool, the target is already beyond recovery, or the effect is simply not visible in the available observation. Without a repeatable result, the correct player-facing conclusion is “unconfirmed,” not “guaranteed to revive” or “does nothing.”",[13,863,865],{"id":864},"practical-limits-and-current-conclusions","Practical limits and current conclusions",[18,867,868,869,871],{},"There is no confirmed automatic recovery to rely on, so plan around finding and conserving ",[700,870,702],{},". The reported three-minute refresh is approximate, not a promise that a new item will appear exactly when the clock reaches a particular value. Check the current room and item behavior if a future update changes the cadence.",[18,873,874,875,877,878,880,881,883],{},"Do not equate reduced bleeding with full health. Do not assume that a ",[700,876,706],{}," handles every chest injury, that ",[700,879,709],{}," has a known healing amount, or that ",[700,882,712],{}," restores a dead or unconscious subject. The evidence supports trying these tools under controlled conditions, but not assigning them fixed outcomes.",[18,885,886,887,891],{},"For a normal experiment, keep at least one safe treatment opportunity available, move wounded subjects out of ongoing danger, and observe before and after each action. The ",[25,888,890],{"href":27,"target":28,"rel":889},[30,31],"subject guide"," helps keep the injury state and protection setup consistent while you test a treatment. That gives you the most reliable way to use Blood Lab Medicine today while leaving room for a future patch or clearer in-game behavior to settle the currently unverified mechanics.",[13,893,895],{"id":894},"first-time-blood-lab-medicine-questions","First-time Blood Lab Medicine questions",[242,897,899],{"id":898},"can-medicine-items-restore-a-subject-that-is-already-dead","Can Medicine items restore a subject that is already dead?",[18,901,902,903,525,905,525,907,798,909,911],{},"The current evidence does not confirm that ",[700,904,702],{},[700,906,709],{},[700,908,706],{},[700,910,712],{}," can restore a dead subject. Preserve a living, treatable subject first, and treat any revival attempt as unverified until the game shows a repeatable result.",[242,913,915],{"id":914},"should-i-use-chest-seal-on-every-injury","Should I use Chest Seal on every injury?",[18,917,918,919,921],{},"No. Its name makes a chest-related injury a reasonable test case, but the exact effect is unconfirmed. Do not assume it stops all bleeding or restores health; use the confirmed ",[700,920,702],{}," response for active bleeding when the subject is still treatable.",[271,923,924,930,938,946],{},[274,925,926,928],{},[277,927,279],{},[277,929,282],{},[18,931,932,935],{},[25,933],{"href":934},"https:\u002F\u002Fbloodlab.wiki\u002Fguides\u002Fhow-to-heal\u002F",[25,936,934],{"href":934,"rel":937},[291],[18,939,940,943],{},[25,941],{"href":942},"https:\u002F\u002Fbloodlab.wiki\u002Fguides\u002Fgetting-started\u002F",[25,944,942],{"href":942,"rel":945},[291],[18,947,948,950],{},[25,949],{"href":287},[25,951,287],{"href":287,"rel":952},[291],{"title":317,"searchDepth":318,"depth":318,"links":954},[955,956,957,958,959,960,961,962],{"id":716,"depth":318,"text":717},{"id":733,"depth":318,"text":734},{"id":746,"depth":318,"text":747},{"id":766,"depth":318,"text":767},{"id":825,"depth":318,"text":826},{"id":838,"depth":318,"text":839},{"id":864,"depth":318,"text":865},{"id":894,"depth":318,"text":895,"children":963},[964,965],{"id":898,"depth":328,"text":899},{"id":914,"depth":328,"text":915},"Compare Blood Lab Medicine tools, use Bandage for confirmed bleeding control, and test uncertain recovery effects safely.",[968,970],{"question":899,"answer":969},"The current evidence does not confirm that Bandage, Medicine, Chest Seal, or Defibrillator can restore a dead subject. Preserve a living, treatable subject first, and treat any revival attempt as unverified until the game shows a repeatable result.",{"question":915,"answer":971},"No. Its name makes a chest-related injury a reasonable test case, but the exact effect is unconfirmed. Do not assume it stops all bleeding or restores health; use the confirmed Bandage response for active bleeding when the subject is still treatable.","Blood Lab Medicine",[974,975,976,977],"Bandage is the only Medicine tool with a confirmed bleeding-control use.","The reported Bandage refresh is approximate at about three minutes.","Chest Seal, Medicine, and Defibrillator effects remain unconfirmed.","A subject that stops visibly bleeding is not necessarily fully recovered.",{"bodyType":679},"7 min read",{"title":692,"description":966},{"loc":148,"lastmod":353},[],"en\u002Fmedicine\u002Fmedicine",[428,709,985,702],"Healing","ExoWQruU97ugiuCa3qtplFlbBsN65yMzCJcrKDzoh_M",[988],{"id":989,"title":990,"author":8,"body":991,"category":1204,"coverLabel":333,"coverTone":334,"description":1205,"draft":336,"extension":337,"faq":1206,"featured":336,"game":343,"h1":1211,"keyTakeaways":1212,"meta":1217,"navigation":351,"path":1218,"publishedAt":353,"readTime":1219,"seo":1220,"sitemap":1221,"statCards":1222,"stem":1223,"tags":1224,"updatedAt":353,"__hash__":1226},"blood_physics\u002Fen\u002Fblood-physics\u002Fblood-physics.md","Blood Lab Analyzer and Blood Physics Guide",{"type":10,"value":992,"toc":1188},[993,996,1000,1008,1011,1015,1018,1022,1025,1029,1032,1035,1052,1055,1060,1064,1067,1070,1073,1077,1080,1083,1086,1090,1093,1096,1099,1103,1106,1109,1112,1117,1121,1124,1127,1131,1135,1138,1142,1145,1149,1152,1156,1159],[18,994,995],{},"Blood Lab’s analyzer is best understood as a visual blood-physics reference rather than a screen of fixed damage numbers. This page covers Blood Lab itself, not a Resident Evil Requiem blood lab analysis. Select a Test Subject, choose a weapon, and compare the wound location, spray or flow, surface contact, and the subject’s condition. The most useful baseline is to test the same tool on the head, torso, legs, and throat, then repeat the comparison with armor and a controlled room position.",[13,997,999],{"id":998},"what-the-blood-lab-analyzer-shows","What the Blood Lab analyzer shows",[18,1001,1002,1003,1007],{},"The analyzer is the experiment itself: a wound creates visible blood behavior that you can follow from the subject to the room. Blood can spray outward after a hit, continue flowing from an open wound, drip onto nearby surfaces, slide down a wall, and collect on the floor. Those observations help you compare a weapon or hit location without treating every unconscious or dead ",[25,1004,1006],{"href":27,"target":28,"rel":1005},[30,31],"subject state"," as proof of blood loss alone.",[18,1009,1010],{},"The practical record for each test is simple: weapon, body region, armor state, room position, visible blood behavior, and final subject state. Keeping those observations together matters because bullets add impact, knives can make repeated punctures, armor changes torso results, and environmental surfaces change where the blood can be seen.",[13,1012,1014],{"id":1013},"blood-behavior-by-test-result","Blood behavior by test result",[18,1016,1017],{},"Use this reference table to decide what to look for during an experiment. These are observable categories, not fixed damage values or guaranteed time-to-death measurements.",[90,1019],{":columns":1020,":rows":1021},"[{\"key\":\"result\",\"label\":\"Analyzer result\"},{\"key\":\"what_to_watch\",\"label\":\"What to watch\"},{\"key\":\"useful_test\",\"label\":\"Useful comparison\"}]","[[\"Blood spray\",\"Blood moves outward in multiple directions after a shot, stab, or other impact.\",\"Repeat the same hit from different angles or with a different weapon.\"],[\"Blood flow\",\"Blood continues leaving the wound and can travel over the subject, wall, or floor.\",\"Leave a heavily bleeding wound active and follow its path before cleaning.\"],[\"Blood pooling\",\"Blood gathers on the floor or another surface as the subject continues bleeding.\",\"Place the subject near the floor and compare the visible pool after movement.\"],[\"Surface spreading\",\"Walls and floors affect where drips and streaks remain visible.\",\"Use the same wound beside a wall and in an open area.\"],[\"Bullet impact\",\"A projectile can add impact movement and spread blood beyond the wound itself.\",\"Compare a shot to a knife wound on the same body region.\"],[\"Knife wound\",\"Repeated knife attacks can leave multiple wounds and increase visible bleeding.\",\"Test one stab, then several stabs in the same area.\"],[\"Blood-loss state\",\"A subject may remain active, become KO or unconscious, or die as blood is lost.\",\"Record the wound and other impacts before assigning the cause.\"]]",[18,1023,1024],{},"The table is most useful as a checklist. A spray is an immediate visual response, while a flow, drip, or pool is evidence that blood continues to move after the hit. A subject’s later collapse is a separate observation. Recorded demonstrations connect some deaths to losing too much blood, but shock, explosion fragments, broken limbs, and other impacts can also affect the result.",[13,1026,1028],{"id":1027},"which-body-regions-are-easiest-to-compare","Which body regions are easiest to compare",[18,1030,1031],{},"Body location is the strongest starting point for a blood-analysis test. The torso usually gives a more obvious blood response than the head, and the throat can produce a particularly rapid drain. A head hit may still cause impact or other injury, but the visible bleeding can be less pronounced than a torso or throat wound. Legs are useful as a lower-body comparison, especially when you want to separate a localized wound from a heavily bleeding central-body test.",[18,1033,1034],{},"Run the comparison in this order:",[58,1036,1037,1040,1043,1046,1049],{},[61,1038,1039],{},"Start with an unarmored subject and one ordinary weapon.",[61,1041,1042],{},"Test the head, torso, leg, and throat separately rather than mixing locations in one record.",[61,1044,1045],{},"Watch for the first spray, then whether the wound keeps flowing or leaves a trail.",[61,1047,1048],{},"Note whether the subject stays conscious, becomes KO or unconscious, or dies.",[61,1050,1051],{},"Repeat the torso test with a jacket or other protective equipment before comparing conclusions.",[18,1053,1054],{},"The throat test is especially useful when you need to observe a fast blood-loss result and the path of blood toward a wall. It should not be treated as a confirmed universal timing test: the evidence does not provide a fixed loss rate, and other damage can overlap with the subject’s collapse. The head-versus-torso difference is likewise a visual comparison, not a promise that every weapon behaves identically in every situation.",[48,1056],{":segments":1057,"description":1058,"title":1059,"videoId":53},"[{\"start\":1259,\"label\":\"Throat wound rapidly drains blood toward a wall\"}]","This moment supports the throat-wound test by showing rapid blood loss and blood reaching and sliding along a wall.","Observe throat bleeding and wall flow in Blood Lab",[13,1061,1063],{"id":1062},"how-weapons-change-the-reading","How weapons change the reading",[18,1065,1066],{},"Weapons provide different ways to create the conditions that the analyzer displays. A pistol, shotgun, rifle, grenade, knife, and other experimental tools can produce different combinations of wound, impact, fragments, limb damage, and blood movement. The cleanest comparison changes one variable at a time: keep the subject, armor, room, and body region stable while changing the weapon.",[18,1068,1069],{},"For firearms, look beyond the initial redirection of blood. A bullet can make the blood jiggle or spread because of its impact, and a shot can produce a continuing drain when the wound remains open. A knife is useful for testing repeated local wounds; several attacks in one area can add visible bleeding and may also damage a limb. Grenades and fragment effects are harder to read as pure blood tests because the blast and fragments introduce additional causes of injury.",[18,1071,1072],{},"Do not use the final state alone to rank weapons. If a subject dies after an explosive hit, the display does not establish that blood loss was the only cause. If a subject becomes unconscious after a firearm or knife test, record the impact and wound together. This is also why the analyzer is more useful for comparing visible behavior than for claiming an exact damage formula.",[13,1074,1076],{"id":1075},"armor-and-room-position","Armor and room position",[18,1078,1079],{},"Armor changes the baseline. A jacket or protective equipment can block some torso shots, so an armored torso result cannot be placed directly beside an unarmored torso result as though the tests were identical. Test the same body region with and without the jacket, and record whether the hit produces visible bleeding, impact, or a different outcome. Protection does not make every body region equivalent; a head or throat test remains a different experiment.",[18,1081,1082],{},"Room geometry changes the second half of the observation. Put a subject beside a wall when you want to see blood slide or leave a track, and use the floor when you want to watch dripping and pooling. Chairs, barriers, glass, and other laboratory structures can help position a subject, but they also make movement and impact harder to isolate. Keep the setup stable when comparing results.",[18,1084,1085],{},"Cleaning is part of the experiment boundary. Use the mop when you want to remove selected blood or debris while preserving the rest of the room, or use Clear All when the experiment is over and you want a clean setup. Cleaning before checking a trail or pool removes the visual record you were trying to compare.",[13,1087,1089],{"id":1088},"reading-subject-states-and-recovery","Reading subject states and recovery",[18,1091,1092],{},"Track the subject’s state separately from the blood pattern. A subject can remain conscious, become KO or unconscious, recover, or die. Some demonstrations explicitly connect a death with losing too much blood, but shock, a grenade, fragments, broken limbs, and other injuries can overlap. The safest analysis is to write down the weapon and body region before interpreting the final state.",[18,1094,1095],{},"Medicine gives you a way to test the boundary between injury and recovery. Bandages, chest seals, medicine, and defibrillators are available treatment tools, and the game supports experiments that try to stop bleeding, stabilize a subject, or restore consciousness. The exact effect of every medical item and its numerical effect on blood loss are not established here, so use the current in-game result rather than assuming that one treatment reverses every wound.",[18,1097,1098],{},"For a recovery comparison, make the wound first, observe the untreated state, apply one medical item, and then record whether bleeding, consciousness, or movement changes. Do not combine several treatments if your goal is to identify one item’s effect. If the subject has also been hit by an explosion or suffered a major impact, label the result as mixed rather than attributing recovery or death to the wound alone.",[13,1100,1102],{"id":1101},"blood-colour-and-unlock-progress","Blood colour and unlock progress",[18,1104,1105],{},"Blood Lab supports choosing a blood colour, but a complete list of colour choices is not established here. Treat colour as a presentation setting, not as proof that one colour changes blood loss or wound behavior unless the current game panel says otherwise.",[18,1107,1108],{},"Blood volume also connects the laboratory to progression. The game description says that every litre spilled contributes toward unlocking weapons and NPC models. It does not establish a complete threshold table, exact reward order, or a confirmed way to measure the displayed volume for each individual experiment. Use the current progression or unlock panel for mutable values, and do not infer a precise unlock requirement from the size of a visible pool.",[18,1110,1111],{},"This distinction keeps the analyzer useful: visual blood behavior can be compared immediately, while colour options, progression thresholds, and rewards should be checked against the current in-game interface.",[48,1113],{":segments":1114,"description":1115,"title":1116,"videoId":175},"[{\"start\":322,\"label\":\"Less blood advances weapon unlock progress\"}]","This moment supports the progression section by connecting having less blood with making more progress toward weapon unlocks.","Connect spilled blood with weapon unlock progress",[13,1118,1120],{"id":1119},"limits-of-a-blood-analysis-test","Limits of a blood-analysis test",[18,1122,1123],{},"The analyzer can show how wounds and surfaces interact, but it is not a confirmed diagnostic calculator. There are no supported fixed values here for exact blood-loss speed, wound damage, time to unconsciousness, time to death, colour lists, medical-item amounts, or unlock thresholds. A large spray does not automatically mean the same continuing drain as a throat wound, and a collapse does not identify one cause when several impacts happened together.",[18,1125,1126],{},"For a reliable comparison, reset the room, use one subject, change one variable, and record the visual response before cleaning. Compare like with like: the same region, armor state, weapon class, and room position. When the current game panel exposes a mutable value, prefer that value over a remembered guide claim.",[13,1128,1130],{"id":1129},"first-time-blood-lab-analysis-questions","First-time Blood Lab analysis questions",[242,1132,1134],{"id":1133},"which-body-region-should-i-test-first-for-visible-bleeding","Which body region should I test first for visible bleeding?",[18,1136,1137],{},"Start with the torso, then compare it with the throat, head, and leg. The torso and throat generally show more obvious bleeding than the head, while the throat is useful for observing a rapid drain and blood reaching nearby surfaces.",[242,1139,1141],{"id":1140},"does-a-ko-prove-that-the-subject-lost-too-much-blood","Does a KO prove that the subject lost too much blood?",[18,1143,1144],{},"No. Blood loss can contribute to a KO or death, but impact, shock, explosions, and fragments can overlap with the result. Record the weapon, hit location, and other injuries before assigning a cause.",[242,1146,1148],{"id":1147},"how-can-i-compare-armored-and-unarmored-results","How can I compare armored and unarmored results?",[18,1150,1151],{},"Use the same subject setup, body region, weapon, and room position, then repeat the test with a jacket or other protection equipped. Armor can block some torso shots, so keep the two outcomes as separate baselines.",[242,1153,1155],{"id":1154},"what-should-i-do-before-testing-a-blood-trail-or-pool","What should I do before testing a blood trail or pool?",[18,1157,1158],{},"Position the subject near the wall or floor you want to inspect and leave the wound active long enough to observe its path. Do not mop or use Clear All until you have recorded the spray, flow, drips, and pooling.",[271,1160,1161,1167,1174,1181],{},[274,1162,1163,1165],{},[277,1164,279],{},[277,1166,282],{},[18,1168,1169,1171],{},[25,1170],{"href":287},[25,1172,287],{"href":287,"rel":1173},[291],[18,1175,1176,1178],{},[25,1177],{"href":304},[25,1179,304],{"href":304,"rel":1180},[291],[18,1182,1183,1185],{},[25,1184],{"href":312},[25,1186,312],{"href":312,"rel":1187},[291],{"title":317,"searchDepth":318,"depth":318,"links":1189},[1190,1191,1192,1193,1194,1195,1196,1197,1198],{"id":998,"depth":318,"text":999},{"id":1013,"depth":318,"text":1014},{"id":1027,"depth":318,"text":1028},{"id":1062,"depth":318,"text":1063},{"id":1075,"depth":318,"text":1076},{"id":1088,"depth":318,"text":1089},{"id":1101,"depth":318,"text":1102},{"id":1119,"depth":318,"text":1120},{"id":1129,"depth":318,"text":1130,"children":1199},[1200,1201,1202,1203],{"id":1133,"depth":328,"text":1134},{"id":1140,"depth":328,"text":1141},{"id":1147,"depth":328,"text":1148},{"id":1154,"depth":328,"text":1155},"Blood Physics","Use the Blood Lab analyzer to compare wound locations, blood flow, weapon impacts, armor, subject states, and lab surfaces.",[1207,1208,1209,1210],{"question":1134,"answer":1137},{"question":1141,"answer":1144},{"question":1148,"answer":1151},{"question":1155,"answer":1158},"Blood Lab Analyzer",[1213,1214,1215,1216],"Compare torso, throat, head, and leg wounds separately.","Track spray, flow, pooling, and surface spreading before cleaning.","Treat KO or death as a mixed outcome when impact and blood loss overlap.","Use the current game panel for mutable unlock, colour, and medical values.",{"bodyType":679},"\u002Fblood-physics","8 min read",{"title":990,"description":1205},{"loc":1218,"lastmod":353},[],"en\u002Fblood-physics\u002Fblood-physics",[428,1204,1225,332],"Analyzer","Ca-VOTorV-xeV92R7Emn2gF3-D-FNTvVeJfzZSi6k90",[1228],{"id":1229,"title":1230,"author":8,"body":1231,"category":1512,"coverLabel":333,"coverTone":334,"description":1513,"draft":336,"extension":337,"faq":1514,"featured":336,"game":428,"h1":1527,"keyTakeaways":1528,"meta":1533,"navigation":351,"path":27,"publishedAt":353,"readTime":354,"seo":1534,"sitemap":1535,"statCards":1536,"stem":1537,"tags":1538,"updatedAt":353,"__hash__":1541},"subjects\u002Fen\u002Fsubjects\u002Fsubjects.md","Blood Lab Subjects: Test Bodies and Injuries",{"type":10,"value":1232,"toc":1503},[1233,1252,1256,1262,1266,1269,1273,1279,1288,1291,1295,1298,1324,1338,1343,1347,1361,1364,1384,1387,1391,1410,1413,1418,1428,1432,1435,1461,1464,1467,1471,1474,1481],[18,1234,1235,1236,1239,1240,1243,1244,1247,1248,1251],{},"Blood Lab subjects are reusable test bodies for comparing weapons, hit locations, protection, injuries, blood loss, and recovery attempts. Start with a ",[700,1237,1238],{},"Test Subject",", then choose one variable at a time: leave the body unprotected or equip ",[700,1241,1242],{},"Jacket","\u002F",[700,1245,1246],{},"Pouches",", target a body region, and observe whether the result is bleeding, a fracture, paralysis, ",[700,1249,1250],{},"KO",", or death. The same setup makes comparisons easier than treating every NPC as a different combat encounter.",[13,1253,1255],{"id":1254},"the-blood-lab-subject-catalog","The Blood Lab subject catalog",[18,1257,1258,1259,1261],{},"The table groups the subject-related entries by the job they perform in an experiment. A body region is not a separate NPC; it is a target area on the ",[700,1260,1238],{},". Likewise, bleeding and the other states describe what happens to the subject after damage.",[90,1263],{":columns":1264,":rows":1265},"[{\"key\":\"record\",\"label\":\"Subject entry\"},{\"key\":\"role\",\"label\":\"Role\"},{\"key\":\"player_use\",\"label\":\"What it helps test\"},{\"key\":\"access\",\"label\":\"How to use it\"}]","[[\"Test Subject\",\"Experiment body\",\"Repeatable target for weapons, explosions, piercing, treatment, and environmental effects\",\"Generate or select one after entering the lab\"],[\"Jacket\",\"Armor\",\"Whether clothing reduces direct attack impact\",\"Equip it from Armor inventory when available\"],[\"Pouches\",\"Armor\",\"A second protection setup for comparison\",\"Equip it from Armor inventory when available\"],[\"Head\",\"Body region\",\"Head-hit damage and possible immediate death\",\"Aim at the head of a Test Subject\"],[\"Torso\",\"Body region\",\"Visible bleeding and blood spread\",\"Aim at the torso\"],[\"Throat\",\"Body region\",\"Heavy bleeding and rapid loss of blood\",\"Aim at the throat\"],[\"Arms \u002F Legs\",\"Body region\",\"Fractures, limb injury, and paralysis\",\"Repeat attacks on the selected limb\"],[\"Bleeding\",\"Injury state\",\"Ongoing blood loss, spray, drips, and floor or wall trails\",\"Create a wound with a weapon or other damaging effect\"],[\"Unconscious \u002F KO\",\"Survival state\",\"A subject that falls and cannot act normally\",\"Cause severe blood loss or other serious damage\"],[\"Dead\",\"Survival state\",\"The terminal condition for the current experiment\",\"Can follow blood loss, explosions, or head attacks\"],[\"Paralyzed\",\"Injury state\",\"Restricted movement or unusual limb activity\",\"Damage the body or limbs; exact trigger varies\"]]",[18,1267,1268],{},"Use the table as a setup checklist rather than a promise of fixed damage numbers. The available records identify the observable purpose of each entry, but they do not establish universal thresholds, protection percentages, state durations, or a complete recovery rule. For a repeatable comparison, record the weapon, target area, armor setup, and visible outcome each time.",[13,1270,1272],{"id":1271},"setting-up-a-test-subject","Setting up a Test Subject",[18,1274,1275,1276,1278],{},"First enter the laboratory and generate or select a ",[700,1277,1238],{},". Pick the layout and position that let you see the target area clearly. The subject is valuable because it gives you a consistent body on which to compare tools, not because it is a single mission objective.",[18,1280,1281,1282,1284,1285,1287],{},"Before applying damage, decide what the experiment is meant to answer. If the question is armor, keep the weapon and target area the same while comparing an unprotected subject with a ",[700,1283,1242],{}," and then ",[700,1286,1246],{},". If the question is anatomy, keep protection and weapon choice stable while moving from the head to the torso, throat, arms, and legs. Mixing both variables at once makes it difficult to tell whether the body region or armor caused the difference.",[18,1289,1290],{},"The lab can also let you choose a blood colour and arrange the environment. Chairs, walls, glass, and obstacles can hold, push, or limit a subject's position. These objects matter when you need a clear view of a wound or want to compare how blood moves across surfaces, but they do not replace the subject setup itself.",[13,1292,1294],{"id":1293},"what-hit-locations-show","What hit locations show",[18,1296,1297],{},"The recorded observations distinguish the major target areas, but they are descriptive rather than a damage calculator.",[184,1299,1300,1306,1312,1318],{},[61,1301,1302,1305],{},[112,1303,1304],{},"Head:"," A head hit can produce immediate death even when the visible bleeding appears limited. Do not judge severity from spray alone.",[61,1307,1308,1311],{},[112,1309,1310],{},"Torso:"," The torso is a useful place to observe obvious bleeding and blood spread. The available description identifies it as a region with many blood vessels, making it a central target for blood-loss tests.",[61,1313,1314,1317],{},[112,1315,1316],{},"Throat:"," Throat damage is described as producing strong spray and rapid blood loss. Treat it as a high-severity comparison point, not as a guaranteed one-hit result for every tool.",[61,1319,1320,1323],{},[112,1321,1322],{},"Arms and legs:"," Repeated limb damage can cause fractures or other injuries. Both legs are reported to leave the subject paralyzed in one observed case, while the exact trigger threshold is not established.",[18,1325,1326,1327,1329,1330,1333,1334,1337],{},"A visible wound does not by itself tell you whether the subject will become ",[700,1328,1250],{},", remain mobile, or die. Severe bleeding can reduce survival and lead to ",[700,1331,1332],{},"Unconscious \u002F KO"," or ",[700,1335,1336],{},"Dead",", but the records also include subjects falling from other damage. That is why the safest observation is a sequence: identify the hit area, watch the injury, then record the later state separately.",[48,1339],{":segments":1340,"description":1341,"title":1342,"videoId":53},"[{\"start\":192,\"label\":\"Compare Jacket protection and head, torso, and throat bleeding\"},{\"start\":442,\"label\":\"Observe paralysis after damage to both legs\"}]","These moments support the article's comparison of Jacket protection, head, torso, and throat bleeding, plus the reported paralysis result from damaging both legs.","Compare subject protection and hit locations",[13,1344,1346],{"id":1345},"armor-comparisons-jacket-and-pouches","Armor comparisons: Jacket and Pouches",[18,1348,1349,471,1351,1353,1354,1356,1357,1360],{},[700,1350,1242],{},[700,1352,1246],{}," are armor entries used to compare protection. The recorded jacket observation says repeated attacks had a noticeably reduced effect after it was equipped, but no confirmed protection value is provided. ",[700,1355,1246],{}," is associated with ",[700,1358,1359],{},"60%"," in the available description; the meaning of that number is not confirmed, so do not treat it as a verified damage reduction, survival chance, or coverage value.",[18,1362,1363],{},"A useful comparison has three passes:",[58,1365,1366,1369,1375],{},[61,1367,1368],{},"Use the same weapon and aim at the same area with no armor. Note bleeding, movement, and the final state.",[61,1370,1371,1372,1374],{},"Reset or create another subject, equip ",[700,1373,1242],{},", and repeat the same attack. Compare visible effect rather than assuming a hidden percentage.",[61,1376,1377,1378,1380,1381,1383],{},"Repeat with ",[700,1379,1246],{},", keeping the attack and target unchanged. Treat the displayed or reported ",[700,1382,1359],{}," as unexplained until the current in-game panel identifies what it measures.",[18,1385,1386],{},"Resetting between passes is important because a partially injured subject is not a clean baseline. The records support a comparison of observed outcomes, not a universal ranking that says one armor entry always wins against every weapon or body region.",[13,1388,1390],{"id":1389},"reading-injury-and-survival-states","Reading injury and survival states",[18,1392,1393,525,1396,525,1399,529,1401,1403,1404,1406,1407,1409],{},[700,1394,1395],{},"Bleeding",[700,1397,1398],{},"Paralyzed",[700,1400,1332],{},[700,1402,1336],{}," should be recorded as separate observations. Bleeding describes an ongoing injury effect: spray, dripping, trails, and reduced ability to survive. Paralysis describes restricted or abnormal movement and can occur alongside visible injury. ",[700,1405,1250],{}," means the subject has fallen and cannot act normally, but the available observations cannot always separate shock, blood loss, or another cause. ",[700,1408,1336],{}," means the subject has stopped acting as a normal experiment body.",[18,1411,1412],{},"This distinction prevents two common mistakes. First, a subject that falls is not automatically proof of a blood-loss threshold. Second, unusual movement after paralysis is not enough to infer a complete state-transition system. The available records confirm that these states occur, but they do not provide a full chart for when each begins, how long it lasts, or whether every state is reversible.",[48,1414],{":segments":1415,"description":1416,"title":1417,"videoId":175},"[{\"start\":1269,\"label\":\"Observe unusual movement after paralysis\"}]","This moment supports the warning to record unusual movement after paralysis without inferring a complete state-transition rule.","Observe movement after subject paralysis",[18,1419,1420,1421,1423,1424,1427],{},"For recovery tests, use the injured subject with ",[700,1422,709],{}," items such as bandages, chest seals, medication, or a defibrillator where available. The ",[25,1425,150],{"href":148,"target":28,"rel":1426},[30,31]," gives the recovery test its own controlled follow-up instead of treating the item as a guaranteed cure. Observe whether the tool changes bleeding, movement, or the survival state, and record the result as an attempt rather than a guaranteed cure. A subject that is already dead should not be assumed recoverable simply because a medical tool is present.",[13,1429,1431],{"id":1430},"choosing-a-subject-experiment","Choosing a subject experiment",[18,1433,1434],{},"Use the following decision rules when deciding what to test next:",[184,1436,1437,1443,1446,1449,1452,1458],{},[61,1438,1439,1440,1442],{},"Choose a fresh ",[700,1441,1238],{}," for a baseline or when the previous wound makes the result ambiguous.",[61,1444,1445],{},"Compare armor when the question is protection; compare locations when the question is anatomy; avoid changing both at once.",[61,1447,1448],{},"Target the torso for a clear bleeding comparison, the throat for a severe blood-loss observation, and the head when checking the possibility of immediate death.",[61,1450,1451],{},"Test arms or legs when the goal is fracture or paralysis, and watch movement after the hit instead of relying only on blood volume.",[61,1453,1454,1455,1457],{},"If the subject reaches ",[700,1456,1250],{},", record the preceding injury and do not label the cause as blood loss unless the sequence supports it.",[61,1459,1460],{},"If the subject dies, start a new test for the next comparison because the dead body is no longer a normal active subject.",[18,1462,1463],{},"The environment can add another variable. A chair, wall, glass panel, or obstacle may change positioning and make an injury harder to inspect. Keep the scene simple for a damage comparison, then add environmental objects only when the interaction itself is the subject of the experiment.",[18,1465,1466],{},"When comparing results, use the same observation window for each subject. Check the immediate wound, the next movement or fall, and the final active state. Also note whether blood is spraying, dripping, pooling, or leaving a trail, because those are useful visible differences even when the underlying damage value is not shown. If two tests look different but used different positions, reset the scene and repeat before drawing a conclusion. This is especially important for limb tests: an apparent movement change may reflect the subject's position or environment rather than a confirmed paralysis threshold. Keeping a short record of weapon, armor, target, and state gives you a practical catalog without assuming hidden numbers.",[13,1468,1470],{"id":1469},"limits-and-mutable-details","Limits and mutable details",[18,1472,1473],{},"Blood Lab's public game description presents a private laboratory with NPCs, 14 weapons, fluid-like blood movement, selectable layouts, and unlocks tied to blood spilled. It does not specify a subject damage chart. The subject records likewise do not confirm exact weapon thresholds, armor percentages, paralysis duration, KO causes in every case, death reversibility, or the blood amount required for each unlock.",[18,1475,1476,1477,1480],{},"For those details, use the current in-game panel and your own controlled comparison. Treat ",[700,1478,1479],{},"Pouches: 60%"," as an unresolved label, not a guaranteed statistic. Treat observed bleeding, fractures, paralysis, KO, and death as outcomes that can vary with the tool, target, protection, and environment. This keeps the subject catalog useful without turning reported observations into unsupported rules.",[271,1482,1483,1489,1496],{},[274,1484,1485,1487],{},[277,1486,279],{},[277,1488,282],{},[18,1490,1491,1493],{},[25,1492],{"href":287},[25,1494,287],{"href":287,"rel":1495},[291],[18,1497,1498,1500],{},[25,1499],{"href":649},[25,1501,649],{"href":649,"rel":1502},[291],{"title":317,"searchDepth":318,"depth":318,"links":1504},[1505,1506,1507,1508,1509,1510,1511],{"id":1254,"depth":318,"text":1255},{"id":1271,"depth":318,"text":1272},{"id":1293,"depth":318,"text":1294},{"id":1345,"depth":318,"text":1346},{"id":1389,"depth":318,"text":1390},{"id":1430,"depth":318,"text":1431},{"id":1469,"depth":318,"text":1470},"Subjects","Use Blood Lab subjects to compare armor, hit locations, bleeding, paralysis, KO, death, and recovery observations.",[1515,1518,1521,1524],{"question":1516,"answer":1517},"What should I test first with a Test Subject?","Start with an unprotected Test Subject and one consistent weapon, then record the result for a single target area. This gives you a baseline before comparing Jacket, Pouches, or another body region.",{"question":1519,"answer":1520},"Does a head hit always cause death?","No fixed rule is confirmed. The available observations show that a head hit can cause immediate death, but they do not establish that every weapon or hit has the same result.",{"question":1522,"answer":1523},"What does the 60% value for Pouches mean?","Its meaning is not confirmed. Use the current in-game panel to identify the attribute, and compare the same attack with and without Pouches instead of treating 60% as a verified protection statistic.",{"question":1525,"answer":1526},"Can a KO always be blamed on bleeding?","No. Severe blood loss can lead to Unconscious \u002F KO, but the recorded observations also include subjects falling from other damage, so the preceding injury should be recorded before assigning a cause.","Blood Lab Subjects",[1529,1530,1531,1532],"Use Test Subject for repeatable weapon and injury comparisons.","Compare one variable at a time when testing Jacket, Pouches, or body regions.","Treat bleeding, paralysis, KO, and death as separate observations.","Exact thresholds and the Pouches 60% value remain unconfirmed.",{"bodyType":679},{"title":1230,"description":1513},{"loc":27,"lastmod":353},[],"en\u002Fsubjects\u002Fsubjects",[428,1539,1540],"subjects","injuries","5-fXA7OMc9wsgUIFXBMJEKGSN1FATYXIxXv_QkelYN8",[1543],{"id":1544,"title":1545,"author":693,"body":1546,"category":1802,"coverLabel":333,"coverTone":334,"description":1803,"draft":336,"extension":337,"faq":1804,"featured":336,"game":343,"h1":1810,"keyTakeaways":1811,"meta":1816,"navigation":351,"path":1817,"publishedAt":353,"readTime":1219,"seo":1818,"sitemap":1819,"statCards":1820,"stem":1821,"tags":1822,"updatedAt":353,"__hash__":1826},"lab_tools\u002Fen\u002Flab-tools\u002Flab-tools.md","Blood Lab Lab Tools Guide: Setup and Cleanup",{"type":10,"value":1547,"toc":1787},[1548,1551,1555,1563,1567,1570,1574,1577,1580,1583,1600,1603,1607,1619,1622,1625,1630,1634,1637,1640,1643,1646,1651,1655,1662,1668,1671,1687,1695,1699,1702,1705,1708,1712,1715,1718,1721,1725,1729,1737,1741,1744,1748,1751,1755,1758],[18,1549,1550],{},"Lab Tools in Blood Lab are mainly for controlling space, positioning Test Subjects, creating repeatable danger tests, and cleaning the room afterward. Start with the layout and surfaces, use Chairs, Walls, or Double Barrier when you need a subject held in a more consistent position, and choose Mop or Clear All based on whether you want to preserve part of the experiment. Glass and Lava are environmental hazards, not ordinary damage tools, so treat their results separately from weapon or blood-loss tests.",[13,1552,1554],{"id":1553},"blood-lab-lab-tools-at-a-glance","Blood Lab lab tools at a glance",[18,1556,1557,1558,1562],{},"Use this catalog to choose the right object for the job. The “confirmed role” column describes what the current evidence supports; it does not turn an observed interaction into a precise damage value, collision rule, or unlock condition. For repeatable body-part tests, pair these room objects with the ",[25,1559,1561],{"href":27,"target":28,"rel":1560},[30,31],"Test Subject setup"," rather than changing several variables at once.",[90,1564],{":columns":1565,":rows":1566},"[{\"key\":\"tool\",\"label\":\"Lab tool or area\"},{\"key\":\"role\",\"label\":\"Supported role\"},{\"key\":\"access\",\"label\":\"How to use it\"},{\"key\":\"limit\",\"label\":\"Important limit\"}]","[[\"Chairs\",\"Seat or hold a Test Subject in a chosen position for testing\",\"Place or use the chair in the laboratory scene, then move the subject into it\",\"The complete chair-control rules are not confirmed\"],[\"Walls\",\"Support, block, or pin a subject; a pushed subject may slide along the wall\",\"Use the built-in wall as a boundary or positioning surface\",\"The exact collision behavior can vary with the interaction\"],[\"Double Barrier\",\"Add another blocking or separating surface\",\"Select it from the available tool equipment and place it between the subject and test area\",\"Its full collision and protection behavior is not confirmed\"],[\"Glass\",\"Create a dangerous environmental boundary\",\"Keep the subject away when you want to avoid the glass hazard; approach only for a deliberate test\",\"The trigger distance and damage mechanism are not confirmed\"],[\"Lava\",\"Provide a severe or potentially fatal environmental hazard\",\"Move a Test Subject into or toward the lava during an environment test\",\"The current evidence does not separate its damage from other death causes\"],[\"Floors \u002F Ground\",\"Receive blood, bodies, and experiment residue\",\"Use the floor as the surface where blood spreads and cleanup can be observed\",\"The spread pattern is visual and situational rather than a stated numeric rule\"],[\"Gallery\",\"Provide an observation or display area in the laboratory layout\",\"Move to the gallery as part of the room setup\",\"A special gallery interaction or reward is not confirmed\"],[\"Room Layouts\",\"Change the arrangement of walls, floors, glass, and other areas\",\"Select a laboratory room or layout before setting up the subject\",\"The number of layouts and their unlock conditions are not confirmed\"],[\"Mop\",\"Clean blood and residue from a selected area\",\"Use it when you want local cleanup while leaving other experiment areas intact\",\"The exact cleanup radius is not confirmed\"],[\"Clear All\",\"Remove blood, bodies, and other residue throughout the laboratory\",\"Choose the clear-all option after an experiment when a full reset of visible residue is useful\",\"It is broader than the Mop and may remove useful traces\"],[\"Laboratory Reset \u002F Recreate\",\"Rebuild or switch the current laboratory room\",\"Recreate the lab when the current room is too messy or when another room is needed\",\"What happens to subjects, weapons, or spawned objects is not confirmed\"]]",[18,1568,1569],{},"The table is a planning guide rather than a complete inventory. The available summary confirms the named areas and tools, but it does not provide a full list of layouts, fixed prices, damage values, trigger ranges, or unlock requirements. If the current in-game panel shows a different label or arrangement, follow that panel for the live object name.",[13,1571,1573],{"id":1572},"set-up-a-repeatable-experiment","Set up a repeatable experiment",[18,1575,1576],{},"A useful lab setup begins with the room, not the weapon. Choose a Room Layout or laboratory area first, then decide where the Test Subject should stand. A Chair is the most direct positioning choice when you want a subject seated or held in a specified place. Walls can provide a boundary or support surface, while a Double Barrier gives you another separation surface when the subject and the test area need to be kept apart.",[18,1578,1579],{},"This arrangement matters because the same action can look different when a subject is free to move. The material records a subject being pinned to a wall and another subject sliding along a wall during an experiment. That is enough to treat Walls as meaningful positioning surfaces, but not enough to promise that every push, impact, or weapon will stop in exactly the same way. Build a short test around one surface and one action before adding more objects.",[18,1581,1582],{},"A simple setup is:",[58,1584,1585,1588,1591,1594,1597],{},[61,1586,1587],{},"Select the room or layout that gives you the needed floor, wall, glass, or hazard.",[61,1589,1590],{},"Put the subject near the chosen positioning surface.",[61,1592,1593],{},"Use the Chair, Wall, or Double Barrier to establish the intended position.",[61,1595,1596],{},"Perform one weapon or environment test while watching the subject and the surrounding surface.",[61,1598,1599],{},"Record the visible result before moving the subject or adding another hazard.",[18,1601,1602],{},"Keep the subject away from Glass unless the purpose is to test that hazard. The video warns that approaching the glass can cause death. It does not establish a safe distance, a fixed hitbox, or whether every death near glass uses the same mechanism. That makes Glass a poor choice for a baseline weapon comparison, but a useful separate environment test when you are prepared for the subject to be lost.",[13,1604,1606],{"id":1605},"positioning-subjects-with-chairs-walls-and-barriers","Positioning subjects with Chairs, Walls, and Barriers",[18,1608,1609,525,1612,529,1615,1618],{},[700,1610,1611],{},"Chairs",[700,1613,1614],{},"Walls",[700,1616,1617],{},"Double Barrier"," solve related but different positioning problems. A Chair is best when the goal is a seated or stationary-looking setup. A Wall is useful when the experiment depends on a boundary, a pinning attempt, or observing movement along a surface. A Double Barrier is the clearest choice when you need an additional obstacle between two sides of the test.",[18,1620,1621],{},"Do not treat these objects as interchangeable armor. The supplied material does not confirm that a barrier prevents a particular weapon, absorbs a known amount of force, or protects a subject from all environmental hazards. It only supports their use as physical layout and separation tools. If you need to compare two weapons, keep the same chair, wall, or barrier placement between trials and change only the weapon or target location.",[18,1623,1624],{},"The subject’s state also matters. A subject that stands up, slides, falls, or moves away is no longer in the same test position. Reset the placement before making a second observation rather than combining both outcomes. This is especially important for body-part tests, because a change in angle or distance can alter where the impact appears and where blood reaches the floor or wall.",[48,1626],{":segments":1627,"description":1628,"title":1629,"videoId":53},"[{\"start\":1070,\"label\":\"Identify the Double Barrier equipment\"},{\"start\":1280,\"label\":\"Observe a subject sliding along the wall\"}]","These moments show the Double Barrier equipment and a subject sliding along a wall, supporting the positioning and separation practices described in this section.","Video moments for positioning Blood Lab test subjects",[13,1631,1633],{"id":1632},"glass-lava-floors-and-the-gallery","Glass, Lava, Floors, and the Gallery",[18,1635,1636],{},"Environmental areas should be read as parts of the room rather than as ordinary inventory items. Glass and Lava are dangerous destinations; Floors and Walls are surfaces that show what happened; the Gallery is an area used during laboratory setup or observation.",[18,1638,1639],{},"Glass has a confirmed warning attached to it: approaching it can cause death. Use that as a safety rule, not as a damage formula. Keep the subject and player clear of the glass while preparing a normal test. If you deliberately test it, do so after cleaning the room and without mixing in another injury source. Otherwise, you may not know whether the subject died from the glass, blood loss, or an earlier weapon action.",[18,1641,1642],{},"Lava is shown as a place where a subject can be sent, with severe or fatal consequences. The evidence does not confirm a separate lava damage value or prove that every lava death is identical. Treat it as a terminal environment test and do not use it to measure a weapon’s bleeding or impact behavior.",[18,1644,1645],{},"Floors and Walls are useful observation surfaces. Blood can spread onto the ground and reach the wall, so the visible trail may remain after the original action. That is why a clean room helps when comparing results: old blood can make a new wound look larger or make a previous experiment appear to still be active. The Gallery is mentioned as a place to move to while setting up the laboratory, but no independent reward or special interaction is confirmed. Use it for observation or layout changes only when the current room presents that option.",[48,1647],{":segments":1648,"description":1649,"title":1650,"videoId":175},"[{\"start\":52,\"label\":\"Move to the Gallery\"},{\"start\":62,\"label\":\"Recreate the laboratory before changing rooms\"},{\"start\":728,\"label\":\"See the glass hazard warning\"},{\"start\":1887,\"label\":\"Compare Mop with Clear All\"}]","These moments cover moving to the Gallery, recreating the laboratory, avoiding the dangerous glass, and distinguishing Mop from Clear All, matching the room setup, hazard, and cleanup guidance in this article.","Video moments for Blood Lab room hazards and cleanup",[13,1652,1654],{"id":1653},"clean-locally-or-clear-the-whole-lab","Clean locally or clear the whole lab",[18,1656,1657,1658,1661],{},"Choose cleanup based on what you still need to observe. ",[700,1659,1660],{},"Mop"," is the narrow option: the video distinguishes it from the clear-all choice and presents it as a way to clean a more limited area. Use it when you want to remove a blood trail or residue near one subject while preserving another area for comparison.",[18,1663,1664,1667],{},[700,1665,1666],{},"Clear All"," is the broad option. It is appropriate when the laboratory is too cluttered to read, when bodies and blood are no longer useful, or when you want a visibly empty room before a new setup. Because it removes the wider scene state, do not choose it immediately if you still need to compare a blood trail, a body position, or a previous impact.",[18,1669,1670],{},"A practical cleanup decision is:",[184,1672,1673,1679,1684],{},[61,1674,1675,1676,1678],{},"Use ",[700,1677,1660],{}," after a local test when another experiment remains in the room.",[61,1680,1675,1681,1683],{},[700,1682,1666],{}," after the session when old subjects, blood, and residue are only obscuring the next setup.",[61,1685,1686],{},"Recreate the lab when changing rooms or rebuilding the overall scene is more useful than cleaning individual surfaces.",[18,1688,1689,1690,1694],{},"The cleanup tools should not be confused with healing. Removing blood or bodies changes the visible laboratory state; it does not confirm that a Test Subject has recovered, that a wound has closed, or that a weapon progression value has been restored. Use the ",[25,1691,1693],{"href":148,"target":28,"rel":1692},[30,31],"medicine tools"," for a separate recovery test.",[13,1696,1698],{"id":1697},"recreate-the-lab-and-change-rooms","Recreate the lab and change rooms",[18,1700,1701],{},"When a room becomes too dirty or you need a different environment, use the laboratory recreate or room-change flow. The video mentions recreating the lab before continuing in another room. This establishes the purpose of the action—ending the current arrangement and preparing a new one—but not the exact button label or what every object carries over.",[18,1703,1704],{},"Before recreating, decide whether the current evidence is worth preserving. If you still need to inspect a blood trail, a wall slide, or a subject’s position, use the Mop or write down the observation first. If the room is no longer readable, Clear All may be faster. If the desired test requires another layout, recreate or change rooms rather than forcing the current space to imitate it.",[18,1706,1707],{},"Do not assume that recreation preserves Test Subjects, weapons, bodies, blood, or spawned objects. The supplied material does not confirm those retention rules. Treat the new room as a fresh setup: check the available surfaces, place the subject again, and confirm that the required tool is present before starting the next trial.",[13,1709,1711],{"id":1710},"limits-to-keep-in-mind","Limits to keep in mind",[18,1713,1714],{},"Lab Tools provide control over space and cleanup, not a confirmed independent damage system. Chairs, Walls, and Double Barrier help establish positions; Glass and Lava create environmental danger; Floors and Walls reveal residue; Mop and Clear All manage the visible aftermath. Their usefulness comes from making experiments easier to separate and repeat.",[18,1716,1717],{},"Several details remain intentionally open. The full Chair interaction, Double Barrier collision, glass trigger distance, lava damage behavior, Gallery function, layout count, unlock conditions, and reset carry-over rules are not confirmed. Avoid building a conclusion around an exact number or guaranteed protection effect for any of them.",[18,1719,1720],{},"For the cleanest comparison, use one room, one subject, one positioning arrangement, and one test action at a time. Observe the result, clean only what you no longer need, and recreate the lab when a different room is required. That workflow gives you the clearest practical use of Blood Lab’s tools without treating uncertain interactions as fixed mechanics.",[13,1722,1724],{"id":1723},"first-time-blood-lab-lab-tools-questions","First-time Blood Lab lab tools questions",[242,1726,1728],{"id":1727},"which-tool-should-i-use-to-clean-only-part-of-the-laboratory","Which tool should I use to clean only part of the laboratory?",[18,1730,1675,1731,1733,1734,1736],{},[700,1732,1660],{}," for local cleanup when you want to remove blood or residue from one area while leaving other experiment areas available to inspect. Use ",[700,1735,1666],{}," only when you want to empty the wider room.",[242,1738,1740],{"id":1739},"is-double-barrier-confirmed-to-stop-weapons-or-environmental-hazards","Is Double Barrier confirmed to stop weapons or environmental hazards?",[18,1742,1743],{},"No. Double Barrier is confirmed as an available blocking or separating object, but its complete collision and protection behavior is not confirmed. Test it as a placement surface rather than assuming it guarantees protection from a weapon, Glass, or Lava.",[242,1745,1747],{"id":1746},"does-recreating-the-lab-preserve-my-subjects-and-objects","Does recreating the lab preserve my subjects and objects?",[18,1749,1750],{},"The current evidence does not confirm what Laboratory Reset or Recreate preserves. Treat a recreated or changed room as a fresh setup and check the available layout, tools, and Test Subjects before continuing.",[242,1752,1754],{"id":1753},"can-i-use-glass-as-a-safe-boundary-during-a-normal-test","Can I use Glass as a safe boundary during a normal test?",[18,1756,1757],{},"No. The video warns that approaching Glass can cause death, while its trigger distance and exact damage mechanism remain unconfirmed. Keep clear of it unless the purpose of the experiment is specifically to test that environmental hazard.",[271,1759,1760,1766,1773,1780],{},[274,1761,1762,1764],{},[277,1763,279],{},[277,1765,282],{},[18,1767,1768,1770],{},[25,1769],{"href":287},[25,1771,287],{"href":287,"rel":1772},[291],[18,1774,1775,1777],{},[25,1776],{"href":312},[25,1778,312],{"href":312,"rel":1779},[291],[18,1781,1782,1784],{},[25,1783],{"href":304},[25,1785,304],{"href":304,"rel":1786},[291],{"title":317,"searchDepth":318,"depth":318,"links":1788},[1789,1790,1791,1792,1793,1794,1795,1796],{"id":1553,"depth":318,"text":1554},{"id":1572,"depth":318,"text":1573},{"id":1605,"depth":318,"text":1606},{"id":1632,"depth":318,"text":1633},{"id":1653,"depth":318,"text":1654},{"id":1697,"depth":318,"text":1698},{"id":1710,"depth":318,"text":1711},{"id":1723,"depth":318,"text":1724,"children":1797},[1798,1799,1800,1801],{"id":1727,"depth":328,"text":1728},{"id":1739,"depth":328,"text":1740},{"id":1746,"depth":328,"text":1747},{"id":1753,"depth":328,"text":1754},"Lab Tools","Use Blood Lab lab tools to position Test Subjects, control hazards, compare layouts, and clean experiments without assuming unconfirmed mechanics.",[1805,1807,1808,1809],{"question":1728,"answer":1806},"Use Mop for local cleanup when you want to remove blood or residue from one area while leaving other experiment areas available to inspect. Use Clear All only when you want to empty the wider room.",{"question":1740,"answer":1743},{"question":1747,"answer":1750},{"question":1754,"answer":1757},"Blood Lab Lab Tools",[1812,1813,1814,1815],"Chairs, Walls, and Double Barrier are positioning and separation tools, not confirmed universal protection.","Glass and Lava are environmental hazards whose exact trigger and damage rules remain unconfirmed.","Mop supports local cleanup, while Clear All removes the wider visible laboratory residue.","Recreating the lab changes the room setup, but carry-over rules for subjects and objects are not confirmed.",{"bodyType":679},"\u002Flab-tools",{"title":1545,"description":1803},{"loc":1817,"lastmod":353},[],"en\u002Flab-tools\u002Flab-tools",[428,1802,1823,1824,1825],"Laboratory","Test Subjects","Cleanup","jYpxGntVxxtIUplG6ExfDuQb6FD-8Xxrsj1mrkFt6KU",{"guide":1828,"codes":1830,"weapons":1832,"medicine":1834,"blood-physics":1836,"subjects":1838,"lab-tools":1840},[1829],{"path":352,"title":7},[1831],{"path":436,"title":367},[1833],{"path":680,"title":448},[1835],{"path":148,"title":692},[1837],{"path":1218,"title":990},[1839],{"path":27,"title":1230},[1841],{"path":1817,"title":1545},[1843,1846,1848,1849],{"path":352,"title":1844,"description":1845},"Beginner Guide","How stealing, hatching, income and progression fit together in your first hour.",{"path":1218,"title":1847,"description":1213},"Blood Lab Analyzer and Blood Physics",{"path":436,"title":429,"description":431},{"path":1817,"title":1810,"description":1812},1794562010897]